{-# LANGUAGE OverloadedStrings #-} module Main where import Control.Concurrent (threadDelay) import Control.Monad (unless) import Data.Bifoldable (bimapM_) import Data.Bifunctor (Bifunctor (bimap, second)) import Data.Foldable (Foldable (toList)) import Data.Functor ((<&>)) import Data.IORef (IORef, newIORef, readIORef, writeIORef) import Data.StateVar (StateVar (StateVar), makeStateVar, mapStateVar) import Foreign.C (CInt) import SDL ( Event (eventPayload), EventPayload (KeyboardEvent, QuitEvent), Hint (HintRenderScaleQuality), HintPriority (DefaultPriority), InitFlag (InitVideo), InputMotion (Pressed, Released), KeyboardEventData (keyboardEventKeyMotion, keyboardEventKeysym), Keysym (keysymKeycode), OpenGLConfig (glMultisampleSamples), Point (P), Renderer, V2 (V2), V3 (V3), V4 (V4), Window, WindowConfig (WindowConfig, windowGraphicsContext, windowInitialSize), WindowGraphicsContext (OpenGLContext), clear, createRenderer, createWindow, defaultOpenGL, defaultRenderer, defaultWindow, destroyWindow, drawLine, get, initialize, pollEvents, present, quit, rendererDrawColor, setHintWithPriority, waitEvent, windowSize, ($=), ) import SDL.Input.Keyboard.Codes import System.IO.Unsafe (unsafePerformIO) import Text.Printf (PrintfType, printf) fps :: Int fps = 144 data LoggingState = On | Off {-# INLINE logState #-} logState :: LoggingState logState = Off {-# INLINE logPrint #-} logPrint :: (Show a) => LoggingState -> a -> IO () logPrint On = print logPrint Off = return . donothing {-# INLINE logPutStr #-} logPutStr :: LoggingState -> String -> IO () logPutStr On = putStr logPutStr Off = return . donothing {-# INLINE logPutStrLn #-} logPutStrLn :: LoggingState -> String -> IO () logPutStrLn On = putStrLn logPutStrLn Off = return . donothing {-# INLINE donothing #-} donothing :: a -> () donothing _ = () main :: IO () main = do logPutStrLn logState "to2D test:" logPutStr logState "V3 0.5 0.5 0: " logPrint logState $ to2D $ V3 0.5 0.5 0 logPutStr logState "V3 0.5 0.5 1: " logPrint logState $ to2D $ V3 0.5 0.5 1 logPutStr logState "V3 0.5 0.5 2: " logPrint logState $ to2D $ V3 0.5 0.5 2 logPutStr logState "V3 0.75 0.5 0: " logPrint logState $ to2D $ V3 0.75 0.5 0 logPutStr logState "V3 0.75 0.5 1: " logPrint logState $ to2D $ V3 0.75 0.5 1 logPutStr logState "V3 0.75 0.5 2: " logPrint logState $ to2D $ V3 0.75 0.5 2 logPutStrLn logState "" initialize [InitVideo] window <- createWindow "Test" defaultWindow{windowGraphicsContext = OpenGLContext defaultOpenGL, windowInitialSize = V2 800 800} renderer <- createRenderer window (-1) defaultRenderer loop renderer window destroyWindow window quit exitCodes :: [Keycode] exitCodes = [KeycodeQ, KeycodeEscape] type Point2D = V2 Float type Line2D = (Point2D, Point2D) type Point3D = V3 Float type Line3D = (Point3D, Point3D) data Pointrel = P2 Point2D | P3 Point3D deriving (Show) p2 :: Float -> Float -> Pointrel p2 x y = P2 (V2 x y) toP2 :: Pointrel -> Point2D toP2 (P2 pnt) = pnt toP2 (P3 pnt) = to2D pnt toP3 :: Pointrel -> Point3D toP3 (P3 pnt) = pnt toP3 (P2 pnt) = let oldvec = toList pnt in V3 (head oldvec) (last oldvec) 0 p3 :: Float -> Float -> Float -> Pointrel p3 x y z = P3 (V3 x y z) type Line = (Pointrel, Pointrel) type Object = [Line] {- FOURMOLU_DISABLE -} square :: Object square = [ (p3 (-0.5) (-0.5) (-0.5), p3 0.5 (-0.5) (-0.5)), (p3 (-0.5) (-0.5) (-0.5), p3 (-0.5) 0.5 (-0.5)), (p3 (-0.5) (-0.5) (-0.5), p3 (-0.5) (-0.5) 0.5), (p3 0.5 0.5 (-0.5), p3 0.5 0.5 0.5), (p3 0.5 0.5 (-0.5), p3 0.5 (-0.5) (-0.5)), (p3 0.5 0.5 (-0.5), p3 (-0.5) 0.5 (-0.5)), (p3 (-0.5) 0.5 0.5, p3 0.5 0.5 0.5), (p3 (-0.5) 0.5 0.5, p3 (-0.5) (-0.5) 0.5), (p3 (-0.5) 0.5 0.5, p3 (-0.5) 0.5 (-0.5)), (p3 0.5 (-0.5) 0.5, p3 0.5 0.5 0.5), (p3 0.5 (-0.5) 0.5, p3 (-0.5) (-0.5) 0.5), (p3 0.5 (-0.5) 0.5, p3 0.5 (-0.5) (-0.5)) ] {- FOURMOLU_ENABLE -} data Direction = X | Y | Z rotate :: Direction -> Direction -> Float -> Point3D -> Point3D rotate X Y ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in V3 ((x * c) - (y * s)) ((x * s) + (y * c)) z rotate X Z ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in V3 ((x * c) - (z * s)) y ((x * s) + (z * c)) rotate Y Z ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in V3 x ((y * c) - (z * s)) ((y * s) + (z * c)) rotate Y X a p = rotate X Y a p rotate Z X a p = rotate X Z a p rotate Z Y a p = rotate Y Z a p rotate X X _ _ = error "cant't rotate around 2 axis simultaniously" rotate Y Y _ _ = error "cant't rotate around 2 axis simultaniously" rotate Z Z _ _ = error "cant't rotate around 2 axis simultaniously" _rotateprint :: LoggingState -> Float -> Point3D -> IO () _rotateprint On ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in printf "c: %f, s: %f, x: %f, y: %f, z: %f\n" c s x y z _rotateprint Off _ _ = return () rotateprint :: Float -> Point3D -> IO () rotateprint = _rotateprint logState objects :: IORef [(Int, Object)] {-# NOINLINE objects #-} objects = unsafePerformIO (newIORef [(0 :: Int, square)]) delta :: IORef Float {-# NOINLINE delta #-} delta = unsafePerformIO (newIORef 0) loop :: Renderer -> Window -> IO () loop renderer window = do events <- pollEvents stop <- mapM ( \event -> case eventPayload event of QuitEvent -> return True KeyboardEvent kevent -> case keyboardEventKeyMotion kevent of Pressed -> return False Released | keyof kevent `elem` exitCodes -> return True | otherwise -> return False _ -> return False ) events rendererDrawColor renderer $= V4 255 255 255 255 clear renderer rendererDrawColor renderer $= V4 0 0 0 255 size <- get $ windowSize window oldObjs <- readIORef objects mapM_ (mapM_ (bimapM_ (logPutStr logState . flip (++) " " . show . toP3) (logPrint logState . toP3)) . snd) oldObjs logPutStrLn logState "" logPutStrLn logState "rotateprint" mapM_ (mapM_ (bimapM_ (rotateprint pi . toP3) (rotateprint pi . toP3)) . snd) oldObjs logPutStrLn logState "rotateprint" logPutStrLn logState "" readIORef delta >>= writeIORef delta . (+ (0.25 / fromIntegral fps)) tmpDelta <- readIORef delta let ang = 2 * pi * tmpDelta -- readIORef objects >>= (writeIORef objects . map (second (map (bimap (P3 . (+) (V3 0 0 delta) . toP3) (P3 . (+) (V3 0 0 delta) . toP3))))) -- readIORef objects >>= (writeIORef objects . map (second (map (bimap (P3 . rotate X Z ang . toP3) (P3 . rotate X Z ang . toP3))))) rotated <- readIORef objects <&> map (map (bimap (P3 . rotate X Z ang . toP3) (P3 . rotate X Z ang . toP3)) . snd) -- let rotated = map (map (bimap (P3 . rotate X Y ang . toP3) (P3 . rotate X Z ang . toP3))) rotated1 let moved = map (map (bimap (P3 . (+) (V3 0 0 tmpDelta) . toP3) (P3 . (+) (V3 0 0 tmpDelta) . toP3))) rotated readIORef objects >>= mapM_ (mapM_ (logPrint logState) . snd) logPutStrLn logState "" mapM_ (mapM_ (uncurry (drawLine renderer) . bimap (tosdl size) (tosdl size))) moved present renderer unless (or stop) continue where continue = threadDelay (1000000 `div` fps) >> loop renderer window keyof = keysymKeycode . keyboardEventKeysym {- - we apply the formula - (x, y, z) -> (x/z, y/z) - then change back from -1..1 to 0..2 - and finally from 0..2 to 0..1 -} to2D :: Point3D -> Point2D to2D = (\vec -> V2 (head vec / last vec) (vec !! 1 / last vec)) . toList {- - size `toIntegral` - rel from -1..1 to 0..2 - rel from 0..2 to 0..1 - multiply size to rel - round it - return it in point form -} tosdl :: V2 CInt -> Pointrel -> Point V2 CInt tosdl size (P2 rel) = P $ fmap round $ fmap fromIntegral size * (1 - (rel + 1) / 2) tosdl size (P3 rel) = tosdl size $ P2 $ to2D rel